Composer · Immersive Sound Artist

Giles
Lamb

Composer and sound artist. Thirty years scoring film, television, animation and games, and a growing body of museum and installation work, most recently the Bayeux Tapestry at the British Museum.

Live, I play Ùrlar, for piano, synthesis, projection and spatial sound. I’m also developing spatial sound research with the University of Glasgow. Cannes, BAFTA, RTS and Music+Sound awards.

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SHOWREEL2026

The medium shifts.The obsession doesn't.

Same question every time: how does sound change what we see and feel?

Scores, installation, records, live sets. Same thread, different rooms. Texture and space often matter as much as the picture.

Distance to the Moon, Dead Island, albums, generative live work. The obsession stays; the format changes.

Giles Lamb at his Unstable Systems rig during the 8 June 2026 live performance, hands on the keyboard controlling synths mid-improvisation
01
Film & Television

Trailers through to series and campaigns. Longest-running lane for me: score as structure under the picture.

Cinematic TrailerFilm ScoreAnimationTV SeriesCampaign
02
Immersive & Installation

Spatial sound and exhibition work. Built for rooms and bodies, not just speakers.

Spatial SoundExhibitionGenerative SystemsInstallation
03
Live Audiovisual Performance

Modular, TouchDesigner, live in the room. Image and sound at once, neither pretending to lead.

Live AVModularGenerative VisualsTouchDesignerFestival

Not a credits list.
each project explored
in depth

Process, context, decisions. The brief, the material, what the work became. A small number of projects, chosen because they represent something, not everything.


2026MUSEUM EXHIBITION · IMMERSIVE SOUND

Bayeux Tapestry, British Museum

Music and immersive sound design

Score and sound design for the immersive spaces of the British Museum's much-anticipated Bayeux Tapestry exhibition, open until July 2027.

The aim was an atmosphere that felt contemporary but carried the feeling of the time: raw, passionate, earthy, with tension building, drawing the visitor into another world.

Composer · Sound DesignBritish MuseumISO Design
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Bayeux Tapestry exhibition, British Museum

2025SHORT FILM · STOP-MOTION ANIMATION

Distance to the Moon

Music and image built simultaneously. Neither serving the other.

The starting point was Calvino. Cosmicomics, stories where science becomes memory. In a stark future where Earth lies desolate, its sole remaining inhabitant undertakes a surreal ascent to the Moon.

Stop-motion animation inspired by Metropolis, Hitchcock, Calvino. Distance to the Moon began as musical sketches, a surrealist opera that never quite became one. Music and image built together from the start, each shaping the other.

✦ Distinction Award (Short Competition), Athens Animfest
✦ Music Award, Athens Animfest
✦ Best Soundtrack, Animaze
Composer · ProducerCurious Dreamers / EyebolsOriginal Score
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Distance to the Moon

2011GAME TRAILER

Dead Island

The score that changed everything.

A slow-motion, reverse-chronology ballet of a family being torn apart. They didn't want metal or horror stings. They wanted something beautiful and mournful that would make the violence land harder.

I started at the piano. Spare, melancholy, built more from space than notes. Juxtaposition as a compositional strategy. The trailer swept round the world press in days. Cannes Lions Gold.

✦ Cannes Lions Gold, Best Internet Film
✦ Music+Sound Award
Composer · ProducerDeep SilverOrchestral · Electronic
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Dead Island trailer

Live

Ùrlar

Ùrlar is the ground in pibroch, the theme everything returns to. A live piece for piano, synthesis, projection and spatial sound.

Premiere Friday 4 December, House of Toad, Glasgow.

Live →About Ùrlar →

Original Projects

Dream Screens

Dream Screens is a concept album, with music, image and story built together from the start. Out 30 October.

Where the live work is made in the moment, Dream Screens is composed and fixed, a world you move through.

Dream Screens

Curious Dreamers

Curious Dreamers is a Glasgow-based music and screen studio making animated series, immersive films and sound installations. Music comes first in everything they make. Giles is Composer and Sound Designer at the studio, with credits including the RTS award-winning Hushabye Lullaby and the festival-acclaimed stop-motion film Distance to the Moon. Multiple projects currently in development. Presenting at Pictoplasma Berlin in May, Annecy in June and MIP Cannes in November 2026.

Visit Curious Dreamers

Commission
serious
work

Music and sound design for moving image. Score, sound design, and final mix delivered from a resourced studio. Based in Glasgow, UK.

Giles Lamb
General & creative enquiries
giles@gileslamb.com
Licensing & sync enquiries
info@gileslamb.com
Location
Glasgow, UK